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Game Development

Hobby turned into development team -- how I initially got hooked into the space of computer science. Currently developing multiple projects ranging from multi-member to solo.

Projects

Regularly upkeeping previous titles and developing upcoming experiences through the Roblox Platform. Advanced knowledge of Lua programming, client/server communication, and developing game design documents (GDDs) focusing on technical requirements, customer demographics, and monetization policy.

Space Raiders

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Most-recent release from the Outlet Dev Group -- game director, sole programmer, and lead artist. Developed codebase for large-scale player battles, secure client/server communication, and reliable gameplay. Created digital branding (UI, game icons, advertisements) and aided the 3D-model art direction.

Top-Down Space Fighting Game

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Dig Deep

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Mining game expanding on the existing mining genre present on Roblox by adding randomly generated structures: caves, underground biomes, and abandoned structures. Expected release Q3 2023.

Generated Multiplayer Mining Game

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Simply Classic Tycoon

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Experience aiming to return to what makes a tycoon-game great -- player-controlled factory, satisfying game progression, and interacting with other players' avatars in game. Expected release early-2023

Idle Asset-Management Game

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